Dream's luck is down bad, can you help him cheat so he can obtain the new world record?


Current WR Holder - Platnium1: 2:49.99s


For those curious, the "cheat" mechanic uses a Unity wave function collapse package which you can download and learn more about here: Procjam-WFC-tutorial.md (github.com)


Special thanks to my mate Talrathdor for creating the stunning visuals for the game, the Adaptive Game Jam that made this possible and to, of course, the big green fella himself.

StatusReleased
PlatformsWindows, HTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorDevSledge
GenrePlatformer
Made withUnity

Download

Download
Unmasked.zip 27 MB
Download
Unmasked-Postjam-Version3.zip 27 MB

Install instructions

Extract and run the "Unmasked" application or play in browser

Comments

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(+1)

In Unmasked, you have to become a familiar online personality and get to the End. Literally.

This game uses procedural generation in a 2D platformer and you essentially create platforms and hope for the best that you can make it to the end.

I thought the gameplay was okay, I assume most of the time was spent in the PCG. I loved the theme and every element (like a speedrun timer) worked well together.

Postjam Version3 Changelog

  • Made the player less slippery when close to an edge
  • Creepers and spiders are less likely to get stuck on the spot
  • Fixed some erratic spider behavior where they keep turning around
  • Moved up the Piglin in level 4
  • Resized WebGL version
(1 edit)

Postjam Version2 Changelog

  • Creepers actually work (most of the time). They trigger, explode and do damage to the terrain, player and enemies (including hunters)
  • Changed the dragon fight, you only have to destroy the crystals now. The dragon will try to stop you, however.
  • Spiders are bigger and more erratic
  • Lava can now be removed and kill enemies (but not hunters)
  • Cheating to the left hand side should be more reliable and less likely to spawn stuff on you
  • Enemies are more likely to spawn upon cheating
  • Some volume adjustments
  •  Added a bit more tiles to the edges of the levels and removed the tile palettes
  • Added a speed run timer
(2 edits)

GAMEJAM VERSION: I didn't make a tutorial but for the final level you have to cheat the crystals away and then the dragon. Also it doesn't work lol